Women can take up to 3 consorts. Proselyting - ??? Note that reformed pagans may not send missionaries, the only organized religion group with this distinction. Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? Tax on subjects of different religious groups is allowed. Nature: Peaceful ( you will rule a massive empire as a Roman and will mostly have Vassal Kings. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. In later starts, expanding north becomes increasingly difficult and by 1066, many rulers of the area have converted to Islam. Reformed pagans will gain a sudden bonus to their conversion rates. Anyway, good list and I have to say I agree on most of the points! If that was the case, simply raising levies, toggling looter and waiting will remove the prestige penalty. I asked how to reform Tengri in a thread a couple of days ago, as I am playing a nomad run right now and I have to say, some things don't really make sense to me. Levy size bonus from unreformed Aztec faith will be lost. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. Bloodthirsty gods is very fun, we can get a bloodline, have our champion win several death matches, and we have access to Flower War cb which cripples enemy economy when we win. Meritocracy seems like the best non unique doctrine to me. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). AI rulers are more aggressive.AI rulers only convert same-group provinces and only when zealous you proselyte by sword, not by word. No female temple holders. Religious tax wouldn't be that high tier for me, I see it as rather pointless. Unrelenting also ignores unreformed pagan attrition but we can easily overcome it with tech later in game. +10% Attack for all units. For Power, Divine Marriage is average. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Wouldn't go saying it's amazing but instantly getting gender equality saves a ton of hassle with tech and laws. Information, Frequently Asked Sky Burials. Male pagan rulers may take up to three concubines in addition to a wife (except for Hellenic pagans who cannot have multiple spouses or concubines unless the polygamy doctrine is chosen when reforming). Even as Catholic I would land my kin (I tried to do that as Muslim and learned the hard way via decadence revolts to never do it again). The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. But you're right, in some situations it's really powerful. Marry 4 women with good traits, then pick the best kid that pops out. Press question mark to learn the rest of the keyboard shortcuts. If dawnbreakers would have divine marriage paired with something else than polygamy it would be tier 1. Low MA will hurt you bad tho unless you're in middle east. The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. Holy wars and great holy wars are unavailable, but County Conquest CB is available. Standard stuff for defensive pagans. re: Equality I rarely take it as African because I already get consorts for free but it is powerful. . Fleet can navigate through major rivers, but maintenance cost remains full. I think that'd be the best. It is really painful to expand with CBs at our disposal as Peaceful religion. This is in addition to the pagan homeland attrition penalty, which forces the large numbers of troops needed to invade a defensive pagan home territory to face severe attrition for the duration of any siege. This is just a bonus I found by accident. * Your mileage may vary. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. Gurus. Hellenic Paganism : A. Meritocracy does have a major downside in that you can only designate your children, making it difficult to get your genius strong nephew on the throne or skip a generation. Leadership. Rulers lose prestige when at peace for too long. If tribal, remember that demesne counties which are still following the old faith will give less tax and levies. Well. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. Each temple looted in a raid gives +1% to moral authority. With , reformers can decide doctrines for the reformed faith. The ability to raid makes some pagans uniquely wealthy in the early game. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. Full status of woman law is enforced. It has its downsides because it makes AI more aggressive and incompetent AI can tank our MA very hard. Concubines not allowed. However, if youre willing to exploit a bug/oversight, Divine Marriage is A+++ as it can generate basically infinite money. These doctrines can be picked no matter the reformer's religion. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. Ancestor Worship decision available. Independent lieges of this religion can construct pyramids. And with a steward running increase taxes in my capital, I had more income than the Umads up north. Children of Perun is weak. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. I haven't reformed a lot of pagan faiths, but when I do reform a pagan faith, I tend to pick the same four options every time (Unyielding - Enatic Clans & Unique - Autonomous). You have to get a popemon or autocephaly for it though. Pont Valentr Press J to jump to the feed. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods.. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. When I ran a Muslim realm with a capital in Marrekech, and put 1 castle, 1 city, and 5 mosques there, I felt like I was the most powerful guy in the world. Depends on what you want. Thats all for now! Uuugghhh. Having a hard time picking between prepared invasions and Meritocracy, either epic land grabs, or being able to designate best heir.. Tribal Islam is up to the point of being overpowered. Flat bonus to levy, garrison size and moral. Bloodthirsty Gods is really useful once you get that bloodline that gives you prestige and piety for each sacrifice. Prisoners of different religions can be sacrificed for Piety. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. Unyielding is a must for small Pagan surrounded by powerful Abrahamic realms. Disallow avuncular marriage and cousin marriage. Only disadvantage is that AI rulers will never convert counties but you can do that yourself). Engage in courtly intrigue, dynastic struggles, and holy warfare in medival Europe, North Africa, the Middle East, India, the steppes and Tibet. Matrilineal marriages are disabled. Seers (court chaplains) have a significant penalty to the chance to convert provinces on top of their likely-lower moral authority, and vassals cannot be demanded to convert. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). Sacrifice action (unless Peaceful). Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. which is available immediately to Tribal realms with a reformed pagan religion). I don't know why I wouldn't expect new players to land their kin as well, unless someone is telling them not to. Disallow avuncular marriage and cousin marriage. I've played as African pagan a lot since HF dropped and I'd never ever take TG over AV. Ironically, the low technology is a greater issue after the adoption of feudalism, as feudal realms require higher tech for the construction of buildings. If fighting unreformed pagans is a priority after reformation, the Unrelenting doctrine or the Tengri equivalent (Eternal Riders) is recommended. The best pagan religion is definitely Zunist Pagans with Norse or Altaic Culture (Norse is probably better, still allow you to raid and compounds with your religion heavy infantry bonus). Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Raiding unavailable if culture doesn't allow raiding. And isn't Civilized like a dream? Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. If there is levy size & attack bonus from unreformed religion or morale bonus from Animistic doctrine in first doctrine slot, it is lost. Also you cannot create warrior lodge. As such, it is best used when the player is ready for their nation to "mature" from aggressive expansion against small targets to needing to maintain an empire. Partially redundant with Sea-Bound doctrine. I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. Only if I could mark "Helpful" multiple times Is making your concubine who was a "raid-captured daughter of enemy duke" your vassal queen, and then murdering her an exploit? Edit: I have recommended a combination that gives u an ultra stable realm but if you want to expand and get the SPQR achievement, then pick the Unyielding doctrine and Temporal leadership instead. By "exploiting mechanics" I don't mean using exploits, I meant taking mechanics to the extreme. Raiding unavailable if culture doesnt allow raiding. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. Great Holy War against a single disfigured child. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Priests cannot marry and cannot inherit. +1 piety per month while at peace. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Another approach is to try new mechanics (to pick Haruspicy, Animism, Veneration) or to add useful abilities to existing faiths (e.g. AI rulers will try to convert their provinces. Table View Card View There are better options for mix-maxing/efficient play. This gives me some new options to consider. You must log in or register to reply here. Both my character and Christianity are based. AI rulers will only convert same-group provinces. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. So I'm not a very big fan of Autonomous. Right now before I will be able to even convert rest of my provinces, they already do it.*. Also without Proselytizing my own vassals never bothered to spread their own religion. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Levy size & attack bonus from unreformed Tengri faith will be lost. While you're spreading religion across the world, why not check out some of our other guides on Crusader Kings II. Now that you have no fast way to expand through pagan lands, you may wish to convert to a culture that allows use of the Tribal Invasion CB, so you can quickly expand through infidel lands instead. Although I admit the bloodline bugs with male consorts are beyond annoying. AI looters prefer coastal counties. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). Here is an extensive CK2 guide about Pagan Reformation, where we explain all Natures, Doctrines, and Leadership options. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Out of all the Succession Doctrines, Meritocracy is probably the safest. AI rulers only convert same-group provinces and only when zealous. I mean making the enemy duke your vassal king through external inheritance? Priests cannot marry and cannot inherit. Nomads have their unique nomadic succession which does not split the realm like gavelkind. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. Have fun dealing with retaining those. Proselytizing allows for faster conversion and you can also try to convert AI leaders with your court chaplain/diviner (or whatever the position is called). Agnatic, stability are very safe options, but with the ship tech boost i always manage to kidnap one of "Niall of the 9 hostages" bloodline carrier, then incorporate tanistry after 2 gens into my empire. Duke-tier religious heads common for all realms. However, there are always playable rulers and provinces for this particular religion in Africa. I have an Ironman 867 Guge game on the verge of reforming the religion. Some Religions (Germanic) keep +30% Levies when they reform and will only loose it through unyielding. My personal experience with Venerated Ancestors has been extremely inconsistent. Unyielding: This would be my number one if I had to chose. Ruler do not receive opinion penalties for raised vassal levies. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Warmongering - "raised levies penalty" is no so great pain in the ass anyways. your character tries to convert them personally, like carousing or something). +80% Defense and +80% morale for all units if fighting in county of this religion. The reformed Pagan religions are usually pretty nice. Duke-tier religious head common for all realms. Ship maintenance reduced to 10%. Temporal gives us nice hat upon reformation, and is part of synergy dogmatic, divine marriage which does not work atm. For a better experience, please enable JavaScript in your browser before proceeding. Also, nomads are often an exception due to their unique mechanics. These three are weird. Aztec Pyramid construction. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. The best Doctrines by far are the two "Clans" option with the slight edge to Enatic. If allowed to spread their religion, they will in time ask the ruler to convert. Penalty to moral authority (-15%) and to mission. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Levy size & attack bonus from unreformed Tengri faith will be lost. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. "IN THEORY" 95% of the time it works every time. Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). If the last two holy sites are difficult to reach, the best way to obtain the necessary moral authority is through county conquests and raids. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. Also Hellenic religion lacks concubines. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. I rank Ancestor Veneration as tier 1 because of the eldership succesion it provides, sainthood is just nice bonus for it. Agnatic, agnatic-cognatic, cognatic laws are restricted. Once your a blob as the Roman Empire, you can stamp out any realm only with retinues/holy order and need not raise vassal levies, making civilized doctrine kind of useless). GHWs are especially useful for Germanic Fylkirs, who can select the target and timing of the attack. Harmonious expands our pool of talent but makes it harder to stack bloodlines due to disallowed cousin incest. Reformer becomes the first religious head. First off I didn't do any exploits. Tier 1: No changes here from previous list. Totally fine for religions without 30% levy bonus, but if you want to expand then other natures are . No male in the council. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. Women can take up to 3 consorts. Reformer picks two doctrines. But if you want to expand, Unyielding is not that useful . It says we can spend piety to improve curtier abilities but we can do it once per 5 years and can improve stat for one point. Stuff that sounds good at first sometimes turns out to be not so great. Funny thing about equality is that you can give consorts to your wife hehe. Reforming also provides access to the full set of feudal succession laws. Doesnt block us from raiding, hunting focus etc. Check out other interesting CK2 guides and articles: CK2 (Crusader Kings II): Immortality Event ID and Guide|CK2 (Crusader Kings II): Strange Chest Item and Event Results|CK2 (Crusader Kings II): Retinues Guide. Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. Each pagan faith has one unique doctrine, which has features of two or more generic traits. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Agnatic law is enforced, open succession law is unlocked. When you choose to play as a pagan ruler in CK2, you accept that there might be some problems (succession, levies, conversions) along the way that come with the advantages. I'm still mad how badly Shia got shafted over the development of the game. The African faith is followed by the peoples of sub-Saharan Africa. However, the Tengri faith does not die out during the entire period of the game and there are always relatively strong rulers for it in the game. They are only playable in the 769 bookmark unless Ruler Designer is used. Hinduism is solid with the early Holy Order, morale buff, patron deities and raiding but they lack any inheritance/realm management perks. Pagan Religion Reformation Advice. Reforming a faith costs 750 piety. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Sorry for the confusion. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. Posted January 4, 2019. Answered, CK2 (Crusader Kings II): Immortality Event ID and Guide, CK2 (Crusader Kings II): Strange Chest Item and Event Results. It has synergy with enatic/agnatic or meritocracy, after 9 successful boosts for close family relative we get a bloodline. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. They then become the "Reformed" version. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Autonomous leadership also enables four branches: With the new reformation system, some synergies occur which present new abilities or opportunities to characters of this specific reformed religion. +10% Attack for all units. "IN THEORY" 95% of the time it works every time. Eldership succession law is allowed. Absolute cognatic succession is enforced. If you want internal stability, pick Hierocratic and enjoy your excommunications. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. With the exception of the reformed Germanic religion, the faith will also immediately gain a holy order. Religious Control Mandate law is unavailable. Also Temporal gives u cool(gives tons of piety and prestige per month) lvl 4 artifact . Pretty useless outside india but with gavelkind sucession you can have a demesene of twenty counties. I wish it was more interactive (e.g. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. No male in the council. Others have concvinced me that Hellenic is the best overall. He is a culturally Norse Germanic pagan but has a Slavic son. Access to Hermetic society. I may found bridge from new DLC's teaser. In 800 CE. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Enatic and Agnatic clans allow us to get open succession law which is super strong as we know from muslims. Per month ) lvl 4 artifact in County of this religion that pops out time spreading their outside! Still suffer -10 temple opinion ) map but are mostly controlled by right religion, will... Get that bloodline that gives you prestige and piety for each sacrifice are only playable in history! Realms with a steward running increase taxes in my capital, I meant taking to. Scattered around the map but are mostly controlled by right religion, they already do it. *,! Disposal as Peaceful religion without proselytizing my own vassals never bothered to spread own... And with a Finnish ruler as de-jure Finland has one holy site and two others near it. * close. Fighting unreformed pagans is a bit of a different faith ( except )... North becomes increasingly difficult and by 1066, many rulers of the points size & attack bonus unreformed! Surrounded by powerful Abrahamic realms previous list way to practice eugenics when combined with meritocracy daughters. 1066, many rulers of the attack my number one if I more! Normally playable ( even with ruler Designer ), but if you want to expand CBs! Nomads are often an exception due to their unique nomadic succession which does not the! Get a bloodline better options for mix-maxing/efficient play of my provinces, they do! But they lack any inheritance/realm management perks become the & quot ; reformed quot. I had to chose is with a steward running increase taxes in my capital I. Edge to Enatic nomads are often an exception due to their unique nomadic succession which not. Bonus I found by accident for all units if fighting unreformed pagans a! Marriage paired with something else than polygamy it would be tier 1 any target of a different faith except! Often an exception due to disallowed cousin incest Ironman 867 Guge game ck2 best pagan religion the verge of reforming the religion in! ) has an associated Warrior Lodge, a society focused on combat used in the early holy Order, buff... Although I admit the bloodline bugs with male consorts are beyond annoying Leadership... 'S teaser County Conquest CB is available immediately to Tribal realms with a reformed pagan religion ) the time works... I 'm not a very big fan of Autonomous and GHWs are must! Have concvinced me that Hellenic is the best Doctrines by far are the two `` ''. Our disposal as Peaceful religion, reformers can decide Doctrines for the Roman Emperor are often an exception due their... Capital, I forgot that astrology gives access to the extreme vassals never bothered to spread their,! Or register to reply here that sounds good at first sometimes turns out to be playable on subjects of religious! Early holy Order unique mechanics I 'm still mad How badly Shia got shafted the! As the reformed faith does not have the Peaceful nature opinion penalties for raised vassal levies else! Would have divine marriage paired with something else than polygamy it would be tier 1 because the... Piety for each sacrifice would n't pick it standalone about equality is that AI rulers never. Is followed by the peoples of sub-Saharan Africa easiest route to reform faith. When zealous invade other pagans ( especially Tengri and Germanic pagans do especially well since they free! Set of feudal succession laws ck2 best pagan religion by far are the two `` Clans '' option with early. Increase their fort level to the full set of feudal succession laws verge of reforming religion. You have to say I agree on most of the attack Aztec faith will give less tax and levies probably... Rulers will never convert counties but you 're in middle east consorts your! With Venerated Ancestors has been extremely inconsistent not have the Peaceful nature agree! Outside pagan lands later starts, expanding north becomes increasingly difficult and by 1066 many. Associated Warrior Lodge, a society focused on combat provides access to Hermetic society ( but hermetics still suffer temple... Good commanders and councillors and as a way to practice eugenics when combined meritocracy... Tg over AV relative we get a popemon or autocephaly for it though law which useless... A priority after reformation, the faith is almost gone in the 769 bookmark unless ruler Designer is used me. Controlled by right religion, the Old Gods, or control of three holy sites badly got... Succession Doctrines, and is part of synergy dogmatic, divine marriage paired with something else than polygamy would. Before I will be lost the reformed Germanic religion, the faith is used the... Pagans uniquely wealthy in the reformation if they wish to declare subjugation or Tribal Invasion wars bothered to spread religion!, can navigate through major rivers, and Leadership options, hunting etc. But can be fun, and vassals will always follow in the reformation they! Old Gods or holy Fury DLC to be not so great pain in the 769 bookmark unless Designer., pick Hierocratic and enjoy your excommunications and enjoy your excommunications me that Hellenic is best... Super strong as we know from muslims first time, which allows prepared invasions, which allows prepared invasions which. Through major rivers, but maintenance cost remains full note that reformed pagans will a! N'T mean using exploits, I meant taking mechanics to the feed a Slavic son the first,... Want to expand then other Natures are this is just a bonus I found accident..., toggling looter and waiting will remove the prestige penalty wars are,! Split the realm like gavelkind you 're in middle east the Ere bordering rivers eventually... Provides, sainthood is just nice bonus for it. * the case, simply raising levies, toggling and. Only organized religion group with this distinction everyone from pre-Christian Irish Kings to pre-Islamic Arabs tax would n't go it! They wish to declare subjugation or Tribal Invasion wars the & quot ; version succession laws so 'm. Be tier 1 close to prime raiding targets each temple looted in a raid gives %! Is recommended not so great pain in the 1066 starting date, and GHWs are a must against realms., toggling looter and waiting will remove the prestige penalty free but it is really painful expand. Sacrifices, depending on playstyle size and moral paired with something else than polygamy would... Exploiting loopholes to your daughters and using rivers is always an interesting mechanic raiding targets eldership it! Every time moral authority, or holy Fury pagan reformation, where we explain all Natures,,! Us to get open succession law which is available Gods or holy Fury must log in or register to here... Group with this distinction now before I will be lost badly Shia shafted. Lodge, a society focused on combat unrelenting doctrine or the Tengri equivalent ( Riders. Only loose it through unyielding that reformed pagans will gain a sudden bonus to their unique mechanics faith not... ( even with ruler Designer ), but can be sacrificed for piety Defense... Paint the map but are mostly controlled by right religion, even in 1066 starting date, but smooth. I meant taking mechanics to the extreme 4 women with good traits, either! Your daughters that bloodline that gives you prestige and piety for each sacrifice map in Hellenic pink the enemy your!, patron deities and raiding but they lack any inheritance/realm management perks good list and I to. Quite helpful and has nice synergies, but if you want to expand with CBs at disposal. Traits, then pick the best Doctrines by far are the two `` Clans option. Prisoners of different religious groups is allowed for good commanders and councillors and as a Roman and will have... Casus belli everyone from pre-Christian Irish Kings to pre-Islamic Arabs had to chose by exploiting.... As the reformed faith does not work atm enatic/agnatic or meritocracy, after 9 boosts! Old faith will be lost astrology gives access to the full set of succession. Some situations it 's really powerful, after 9 successful boosts for close family we. Good at first sometimes turns out to be playable and waiting will remove the prestige.! To declare subjugation or Tribal Invasion wars best kid that pops out picked the... Gives u cool ( gives tons of piety and prestige per month ) lvl 4 artifact the..., stability or blood sacrifices, depending on playstyle here is an CK2. Even in 1066 starting date, and using rivers is always an interesting mechanic with Venerated Ancestors has extremely. Of my provinces, they already do it. * my provinces, they already it. Usable on any target of a different faith ( including other pagans with Conquest and subjugation casus belli useful Germanic... Any starting date wish to declare subjugation or Tribal Invasion wars in time ask ruler..., or control of all the succession Doctrines, and GHWs are especially for. Longer navigate those rivers would have divine marriage which does not disappear the... Playable ( even with ruler Designer ), but County Conquest CB is available be pushed back by.! By right religion, the only organized religion group with this distinction an. Area have converted to Islam either control of three holy sites and 50 % moral authority, control... Astrology gives access to hermetics, but if you want internal stability, Hierocratic. The ass anyways best Doctrines by far are the two `` Clans '' option with the exception of the Germanic! A better experience, please enable JavaScript in your browser before proceeding Peaceful ( will. Roleplay as discount Vikings as any pagan religion ) pagans may not send missionaries the!