350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. 30 Ability PowerCursed: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Challenging Smite marks champions for 4 seconds. 35 Attack Damage30% Attack Speed200 Health20 Ability HasteThreefold Strike: Attacks grant 20 Move Speed for 3 seconds. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). For more information, please see our Pantheon Builders LLC 3244 E Weldon Ave, Phoenix, AZ 85018 (520) 394-4917 ext. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). The lethality from Prowler's is nearly half to a third of a full lethality item. This can occur up to 3 times every 30 seconds.Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.This item grants reduced gold from minions if you kill excessive numbers of them. Healing and bonus shielding reduced to 60% for Ranged users. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). There u are. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. I personally see no need for this build unless you have a lot of tank and cc on your team. Sett's build feels more troll than Pantheon's. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? Even if they have some armor remaining, you'd rather get more AD and special effects. TD; DR: I've had fun playing these builds in normal but felt they aren't really that good and wouldn't play in in ranked. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. There is a long way to go with possible features. I've been playing league since the middle of Season 10 and peak Bronze 3 that season. 65 Ability Power200 Health30 Ability Haste5% Move SpeedSpelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.Drinking a different Elixir will replace the existing one's effects. Mana cost is one of the things I referred to as "many features to go" earlier in this post. Specialty Cleaning And Sanitation Preparations. Do they automatically win the late game? Check out my channel with Heizman:. 30 Magic ResistActive - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown). 65 Attack Damage20 Ability Haste10% OmnivampCleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.Cleave does not trigger on structures. Trades in lane should be quick and use your PTA proc to the fullest. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. This might just be personal experience, we all have different experiences after all, so take this with a grain of salt, WHAT ARE THE RUNES AND ITEMS I CANR FIND IT. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. I think people are too focused on getting to full conqueror without asking what you can do once you have it. 350 Health25 Armor25 Magic Resist20 Ability HasteActive - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. In short, time effects are currently out of scope. Did this guide help you? 40 Attack Damage40% Attack Speed40 Magic ResistFray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. (623) 780-2296. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. But wait, now that you're at full conqueror, what do you do? Please verify that you are not a bot to cast your vote. Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. With this build you want to jump in, delete someone, then e while backing off. Wouldn't it make sense to include Mana Cost for the Combos section? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scaling champs. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. Damage, and that's the only thing it offers. Healing is not reduced on AoE attacks. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. In addition, Energized attacks gain up to 35% bonus Attack Range.Attack Range cannot increase more than 150 units. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. Survivability is extremely important. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. Veigar Q stacks) for both champions. 9556 BuildZoom. Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max stacks 6).Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. Why are high elo toplaners going back to TP? It's good in theory, and is good carrying. if you want armor or mr then go ahaead. GetDirections. Our competitive landscape shows how this business compares to similar businesses in their industry and region based on information found in their Dun & Bradstreet Credibility Review profile. I just hope I've convinced you that the principles of damage here are significant and that there are many inefficiencies as to how he is currently used. Pantheon Chemical, Inc. P. Pantheon Chemical, Inc. If you're mid, you will not win against a moderately decent one. I want to receive promotions from our partners. Only attacks and abilities apply Challenging Smite's burn. ''There's only one way you'll get this armor from me'' - forgotten namesake. Yeah it does BIG NUMBERS, but that's only worth if you can hit the center of your w which relies on the players not realising how big of a threat it is. I've been playing almost mathematically correct Sett and had good success. 35% Attack Speed20% Critical Strike Chance7% Move SpeedEnergized: Moving and Attacking will generate an Energized Attack.Sharpshooter: Your Energized Attack applies 120 bonus magic damage. 55 Attack Damage18 Lethality8% OmnivampEver Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional 6% max Health physical damage, grants you 15% Move Speed and a (180 + 40% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).Mythic Passive: Grants all other Legendary items 4% Armor Penetration, 60 Attack Damage18 Lethality20 Ability HasteActive - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. Consider Eclipse's mythic passive. Just annoying af. A small amount of resistances go a loooong way when you have a lot of HP & Shield. 13.1. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Consuming this item grants all item effects permanently and increases Smite damage to monsters. In return you get absolutely shredded under fire. Lose 10 stacks on death.Dread: Grants 5 Ability Power per stack of Glory. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. 60 Attack Damage18 Lethality20 Ability HasteNightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). Most are scared to try. 50 Attack Damage10 Lethality325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed. If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. I haven't watched the whole vid but the dude who sent his opgg is pretty clearly just stomping players worse than him (with this kinda WR, it would always be the case, new build or not), The one who wrote the email, this man, we must find, he is the chosen one, Yeahits Matthew Knipfer, as I stated in the title lol. ayyo can i get a TLDR on the runes, skill order and build path? He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. Mathematically correct is a meme. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. Nothing about survivability, sustain, team fighting, splitting or anything. 40 ArmorRock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. Dark Pact: Gain 2% of your bonus Health as Ability Power. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Strength of level-scaling effects are based on the ally's level. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). Shen's ultimate shielding scales at 17.5% bonus HP + 135% AP + 500 at max rank. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. The equation that could be used would be: a(b) + c = compatibility. HOWEVER I do see a lot of people complaining that it does not give much survivability, but I just want to say late game you have to play him like an assassin, not a fighter. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users.
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