You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. This means that the bonus carries over to your Wild Shape form. This can be used as both a spellbook and spellcasting focus for a wizard. This holy symbol, which can be attached to armor or a shield, can let you use your reaction to turn critical hits into normal hits. For someone with no armor, this is essential to stay alive. This small whistle allows you to Animate Dead. This makes it hard to even land a hit before digging into your large pool of hit points. Monks are already a potent class in D&D, but with the addition of the right feats, they can become even stronger, tougher, and more versatile. This +3 warhammer can be used as a thrown weapon. Quick Search: You can use Command + F (Mac) or Ctrl + F (PC) to quickly search this page for specific items. The smoke from this pipe can be used to form any creature of your choice before losing shape after a few seconds. This spellbook is filled with enchantment spells. You can cast Comprehend Languages at will while wearing this helm. This tattoo allows you to become incorporeal for a period of time. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. This longsword deals an extra 1d10 poison damage. You can use this god to pray to the gods of Theros. Deals extra damage when casting spells of the woods specified damage type. Very Rare, Dungeon Master's Guide pg. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. Donning or doffing this armor causes you to take 100 poison damage, but this plate armor offers up a few great benefits. This pair of rings binds their wearers together. It also creates a tentacle that lashes out and deals psychic damage to a target whenever you use your metamagic. This weapon gives you a +3 bonus on attack rolls and damage rolls made with it. Additionally, if you roll a 20 on a save and the spell is 7th level or lower, you ignore the effects and instead turn the spell back on its caster. You can pull a star off of this robe to cast Magic Missile at 5th level. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. Amazing in the hands of any caster, but a perfect compliment for Warlocks, with their excessively limited spell slots. You can consume the magic of this manual to increase your Dexterity score by 2. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. It can also float 5 feet off the ground and follow you around. As a kid, I was often told to get my head out of the clouds and to stop living in a fantasy world. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. While it requires the activation word to be spoken, you can do this before changing shape, and it will last for 10 rounds (1min). This shield gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. These badges, given out by the Open Lord of Waterdeep, provide a +2 bonus to AC if you arent carrying a shield. But he also plans to kill . You can use this item to fly. As a bonus action, you can command the other end to move toward a destination you choose. For frontline artificers, dexterity saving throws can be an issue, and no one wants to die to a Fireball. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). Check it out here. 301 - 350. Otherwise, the writer chooses whether it is visible or not to everyone else. Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma An intelligent magic item has a base price increase of 500 gp Akmon, Hammer of Purphoros Artifact It is the physical Ability Score Increase In 5e, characters can only have three magic items attuned at a time (DMG pg 138) This potion. A staff that can be used to create a wide variety of bird calls. Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All proper names, locations, characters, artwork, graphics, and trade dress. This takes the hunting part of being a ranger to the next level. This +2 staff also provides a +2 to AC, saving throws, and spell-attack rolls. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. Backline druids can keep their party alive without spending spell slots. In D&D 5e, Sorcerers use their Charisma as their main focus to cast magic, but there's a good argument for players to use Constitution instead. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. If it is full, you can use it to activate an ability that immediately kills a creature you attack that has 75 or fewer hit points. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. It can also be used to create balls of lightning and shooting stars that deal lightning and fire damage respectively. Are the models of infinitesimal analysis (philosophically) circular? These coins carry souls within them and can be used for a variety of purposes. You can hurl this +2 warhammer and cause it to explode, dealing fire damage to each creature in a 20-foot radius. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. This is another item that makes you harder to hit. Moonblades are incredible magical weapons created by the elves that have several runes on them that grant random abilities. It also allows you to regain missing body parts after several days. Also, did I mention that theyre invisible? How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? This +2 axe deals extra necrotic damage to creatures that arent undead or constructs. Since you only nock an arrow when you make your attack, you should have a hand free to use this reaction (which is required). When you hit them, they take an additional 3d6 piercing damage. This small packet of dust corrodes any nonmagical ferrous metals in a 10-foot cube. You can also use this to cast the Mending spell. This circlet can be used to cast an extra accurate Scorching Ray once a day. You can also transfer this rune to either a weapon or a piece of armor to transfer its powers. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. Roll d100 and consult the following table to discover what happens. Why did OpenSSH create its own key format, and not use PKCS#8? These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. You must be wearing a Belt of Giant Strength and Gauntlets of Ogre Power to wield this weapon. This wreath of golden thorns and gems representing the might of Tiamat is used to dominate the will of beasts, dragons, and monstrosities through the casting of Dominate Monster. This +3 warhammer belongs to Purphoros, god of the forge on the plane of Theros. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. An orb that allows the user to know which direction north is so long as they are on the material plane. If this chariot is pulled by one or more flying creatures, it can fly as well. Armor made of mithral does not impose disadvantage on stealth checks. This potion gives you the effects of Detect Thoughts. As a monk, your speed and maneuverability is one of your greatest assets. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. This pen writes in magical ink that is always visible to those with the Mark of Scribing. These shackles prevent a creature from any form of extradimensional travel. As such, it provides medical assistance and has one of several random properties. . Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. This is a +3 longsword. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This shard can be used as a spellcasting focus for a sorcerer. However, some items are better than others depending on your class. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. This item appears to be a rod until you speak its command word, spawning a radiant warhammer of pure sunlight to appear. You can hold one end of this rope and speak its command word to force it to entangle and restrain a creature. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. This cursed necklace gives you a +1 to all ability checks and saving throws, but it also afflicts you with lycanthropy. It emits dim light and can be used to determine distances when dropped more than 5 feet. These gloves, which are invisible while worn, give you a +5 to sleight of hand checks and a +5 to dexterity checks used to pick locks. They grant you a +5 to Sleight of Hand checks and lockpicking checks. The Red Dragon Mask is associated with fire damage and allows you to burn creatures when you deal fire damage. You deal maximum damage the first time you cast a damage-dealing spell of 4th level or lower after drinking this potion. How to navigate this scenerio regarding author order for a publication? This cursed shield causes any ranged attacks against creatures within 10 feet of you to target you instead, but it does give you resistance to damage from ranged attacks. This small fishing hook can conjure one of four magical fish each day. These gloves allow you to reduce the damage of an ranged attack that would hit you, even to the point of catching the missile. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. Why did it take so long for Europeans to adopt the moldboard plow? Is the rarity of dental sounds explained by babies not immediately having teeth? Possibly the most efficient way to do it would be to put a single level into either druid or a class . When you cast a spell that regains hit points, this allows you to add 1d4 to the total. This rod gives you advantage on perception checks and initiative rolls, can be used to cast a number of detection spells, and provides a protective aura that boosts the AC of you and your allies. You can use this wand to sense the location of hostile creatures. This scale mail armor lets you apply your full dexterity modifier to your AC and does not impose disadvantage on stealth checks. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. Ioun Stone of Fortitude (very rare) DMG p 176 increases your Con score by 2, so would give you 1 extra hp per level. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. A magical tattoo that allows you to write from your fingertip as if it were a pen that never runs out of ink. This symbiotic crown can be used to cast a number of spells. A flying speed can make you extremely versatile in combat, and ranged fighters can fly up and rain arrows on enemies from above. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. This bag can hold much more than its outside appearance would let on. Against enemies of the Cult of the Dragon, this becomes a +2 dagger that deals an extra 2d6 acid damage. This +1 magical quarterstaff also provides a +1 on spell-attack rolls. This can be used as both a spellbook and spellcasting focus for a wizard. While attuned to it, a sorcerer can use their reaction to absorb a spell that is targeting them. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: Animal friendship (save DC 13) Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower. A piece of magical ammunition that provides a +2 bonus to attack and damage rolls. This is probably the best shard available in the game. The creature makes a Charisma saving throw; on a failure, they take 3d6 psychic damage and are frightened of you. They even give you resistance to cold damage and allow you to ignore difficult terrain caused by ice or snow. You gain darkvision if you happen to be playing a race that doesnt have it, and you learn Dwarvish. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. This is a combination kit of alchemists supplies and poisoners kit. It can only be attuned to a human. 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